Patient Defense: Spend 1 Ki point to take the Dodge action as a bonus action.Step of the Wind: As a bonus action, I can spend 1 Ki point to Dash or Disengage.Flurry of Blows: Make an extra unarmed attack for 1 Ki point.Spending these Ki points gives me a choice of 3 abilities when I begin: I’ll gain an amount of Ki points per day equal to my monk level. Now, I gain 10 extra feet of movement when I’m not wearing armor and Ki points for special abilities. Then, level 2 grants me my Ki abilities and Unarmored Movement. Along with this attack feature, I’ll gain Unarmed Defense, which adds my Dexterity and Wisdom modifiers to 10 for my AC instead of armor. My attack damage with the unarmed strike is 1d4 + Dexterity. This means simple weapons and short swords, which I’ll probably choose the latter-though nunchucks always sound fun. Martial Arts adds an unarmed strike as a bonus action when I attack with monk weapons. Level 1 gives me Martial Arts and Unarmored Defense. Monk basics: Martial Arts, Ki, Unarmored DefenseĪt early levels, I’ll gain my basic monk features: Martial Arts, Unarmored Defense, Ki, Unarmored Movement and Deflect Missiles. Nimble Escape gives me the Disengage or Hide action as a bonus action on each of my turns-a fantastic skill for monk combat. Once per rest, Fury of the Small grants me extra damage to creatures larger than me equal to my level. Goblins receive a +2 Dexterity/+1 Constitution bonus, along with Fury of the Small and Nimble Escape. Plus, I’ll choose a raven mask like the plague doctors used to wear for added flavor.Ī goblin version of this monk would revel in the necrotic damage, reluctantly healing friends as needed. I’ll naturally gain 2 bonus proficiencies in Acrobatics, Deception, Sleight of Hand or Stealth. Abilities like Mimicry and Expert Forgery give the kenku a trickster vibe, especially because I can only communicate with noises. Kenkus are small, flightless raven-like characters with a +2 Dexterity/+1 Wisdom ability score bonus. Try a kenku or goblin race.įor this oddball character, I’ll want to lean into Dexterity, Wisdom and a weird nature. Plus, I have a new imagining of monk abilities like Stunning Strike, Purity of Body and Ki manipulation. However, I can appreciate new angles on old concepts. Thematically, this character is an oddball, blending characteristics of a European plague doctor with a Shaolin monk. Monks who follow the Way of Mercy in Dungeons and Dragons 5e blend medical knowledge with martial prowess. Blend higher-level monk abilities with Way of Mercy.Way of Mercy techniques: Implements of Mercy, Hand of Healing, Hand of Harm….Monk basics: Martial Arts, Ki, Unarmored Defense.When building a monk Way of Mercy in DnD 5e, consider the following:
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